Published: 16th July 2019
Publisher: First Second
Illustrator: Carey Pietsch
Pages: 240
Format: Graphic Novel
★ ★ ★ ★ ★ – 5 Star
In the second Adventure Zone graphic novel (adapted from the McElroy family’s wildly popular D&D podcast), we rejoin hero-adjacent sort-of-comrades-in-arms Taako, Magnus, and Merle on a wild careen through a D&D railroad murder mystery. This installment has a little of everything: a genius child detective, an axe-wielding professional wrestler, a surly wizard, cursed magical artifacts, and a pair of meat monsters.
You know, the usual things you find on a train.
I squealed and smiled and was in a delightful mess of joyous emotions as I read this story. This arc of the Adventure Zone story has some great characters and some of the best interactions. I have no doubt my enjoyment was heightened because I have also listened to The Adventure Zone podcast but I think even without that there is a lot of humour and a great story to get involved with. You don’t have to know the podcast and you don’t have to know D&D to enjoy this, there are character introductions so you are reacquainted with known characters from the first story, or introduces them if this is your first experience, but there’s also stat sheets and introduction for new characters as well. There are great meta jokes and the rules of new items and spells are integrated seamlessly into the design of the pages so you have context for actions and know about weapons and spells.
There is a connection to Murder on the Orient Express, as evident not only from the title but the great train mystery Griffin has laid out. The trio of heroes Taako, Magnus, and Merle all return as they continue the Bureau of Balance’s missions to collect the relics, this time trapped on a train with a small circle of suspects and a mystery to solve. This arc introduces some of the best characters, many are reoccurring and some are brilliant one offs.
A special mention of course has to go to Carey for her amazing artwork. Her interpretation of these characters is divine. I loved her depictions of characters like Angus, Jess and Jenkins, not to mention those at the Bureau. Angus McDonald brings all his sarcasm and cuteness to the page without losing any of his charm. The art is just as important as the story because Carey makes every movement, every background character or action count. The tiny details make it an absolute joy because not only is the story brilliant, but there is an entire other level of enjoyment from her bright, colourful, emotional illustrations. The detail is amazing, the Easter eggs to past and future campaigns/characters are there for podcast listeners and even those who haven’t listened to it get great details like other adventures happening in the background and fun details and jokes.
I actually love the changed ending. It gives a great sense of the bigger picture and the grander adventure that is yet to come while not taking away from the original story. It may be different than the podcast, but Clint has reworked scenes and it still fits with who these characters are. We get a better insight into who they are earlier on with some great intrigue and foreshadowing. At the end of the book there are once again stunning artwork by various fans, each with their own interpretations of the characters and various scenes. It is wonderful to see so many different styles and how each player has been interpreted.
I don’t think I can express enough how hilarious this story is. It is funny in book form and there are wonderfully humorous moments where they break the fourth wall and once again interact with Dungeon Master Griffin. The mystery is pretty good as well. There are clues and surprises and a few moments I had forgotten about from the podcast that I loved reliving again. One thing I find interesting reading these graphic novels having also experienced the podcast is not only knowing what comes next, but I know what lines were omitted and what other aspects have been altered for adaptability. It is amazing to see the work Clint has done to make the story flow even though Griffin had already made a fantastic story and plot, to see it be translated to beautifully to the page is amazing.
You can purchase The Adventure Zone: Murder on the Rockport Limited via the following