The Adventure Zone: The Eleventh Hour (#5) by Clint McElroy

Published: 21st February 2023Goodreads badge
Publisher:
First Second
Illustrator: Carey Pietsch
Pages: 352
Format: Graphic Novel
★   ★   ★   ★   ★ – 5 Stars

The Bureau of Balance has located yet another Grand Relic, and this time it’s…time? A small mining town called Refuge has been locked away behind an arcane bubble, and somewhere inside it the Temporal Chalice is causing unknown mayhem. Taako, Magnus, and Merle are launched into their investigation, but they’ve barely had a chance to get their feet under them before the situation literally falls apart. When the town clocktower strikes noon, Refuge and its citizens are destroyed in a sudden chaos of flame and ruin, and our heroes’ relic hunting — along with their lives — comes to an abrupt end.

But woah, what’s this? It’s 11AM, they’re alive again, and Refuge definitely hasn’t just been exploded? Looks like a classic time loop, friends. This town is trapped in its final hour, and so are the three of them. And in order to escape, they’ll not only have to solve the mystery of what happened to the Chalice, they’ll also also have to resist what it offers: the chance to rewrite the worst days of their own pasts.

Every time there is a new book published I have no doubt I’m about to go on an incredible adventure. The team does a fantastic job translating this story from podcast to visual medium and they’ve smashed it once again. This a continuation of The Adventure Zone series and takes our trio of heroes onto their next adventure. For all the goofs, jokes, and magical D&D content, this a powerful story about consequence and how decisions we make impact our lives.

There is a quick and cute catch up if you can’t recall what happened in the previous book, helpful considering the early scenes reflect the events of The Crystal Kingdom. I am always amazed at how the introduction to each book and the reminder of our key players can be so seamless, clever, and funny. It’s a skill of the format and the layout, between McElroy’s adaptation and Pietsch’s illustrations, that creates the winning combination.

The interlude has been woven into the story again and we learn how the characters have levelled up and gained new items, but other interlude moments have also been slotted into other parts of the story is key moments which keeps the original story and character development without taking away from the new arc. More importantly (to me), the greatest scene of the podcast is kept in there, something I wasn’t sure would happen on copyright grounds but it’s there and truly if I got nothing else from the arc I was glad that was there. (Here it is in animation form for your enjoyment).

But I do get a lot more from the arc. Spoiler free but the use of the layout in telling this story is remarkable. You get to keep all the moments that make the learning process and story unfold, each increment and bad choice, every cycle, all with the benefit of not taking up page after page and too much space. This happened with the podcast too, but the summarised version of the graphic novel makes it funnier and saves time without abridging the story.

Pietsch again has phenomenal illustrations. I love the hints and guides to let us know who is talking, with each character designated a symbol to help readers know who is speaking if they aren’t visible on the page. The colours are vibrant and the scale is beautiful. Large double page spreads that show vast caverns, the epic heights of temples, or the power of a detonation. Pietsch’s rough sketches and designs have also been included at the end of the book so you can pour over the process of creating the stunning visuals for the book and how layouts and town planning came about.

This arc has huge reveals in terms of overall story, but also, ironically, is a little patch of time by itself. There is a complicated story being told in between the humour and the stunning visuals which is what makes it such a beloved arc. We’re nearing the end and as more information is uncovered, more questions are asked and the cogs of conspiracy start turning in your brain. If you’re impatient the podcast is ready and waiting, or if you want to catch up previous arcs there’s four phenomenal graphic novels to catch up on.

You can purchase The Eleventh Hour via the following

QBD | Booktopia | Dymocks

WorderyAngus and Robinson | Blackwell’s

 Fishpond | Amazon | Amazon Aust

Long Lost Review: The Crystal Kingdom (#4) by Clint McElroy

Long Lost Reviews is a monthly meme created by Ally over at Ally’s Appraisals which is posted on the second Thursday of every month. The aim is to start tackling your review backlog. Whether it’s an in-depth analysis of how it affected your life, one sentence stating that you only remember the ending, or that you have no recollection of reading the book at all. 

Published: 13th July 2021Goodreads badge
Publisher:
 First Second
Illustrator: Carey Pietsch
Pages: 272
Format: Graphic Novel
★   ★   ★   ★   ★  – 5 Star

A desperate call for help interrupts holiday celebrations at the Bureau of Balance, and sends Taako, Magnus and Merle on a high-stakes mission to find and Reclaim a fourth deadly relic: a powerful transmutation stone, hidden somewhere in the depths of a floating arcane laboratory that’s home to the Doctors Maureen and Lucas Miller. An unknown menace has seized control of the stone, and is using it to transform the lab into a virulent pink crystal that spreads to everything it touches.

It’s only a matter of time before this sparkling disaster crash-lands, but in order to find the stone and save the whole planet from being King Midased, our heroes will have to fight their way through a gauntlet of rowdy robots and crystal golems, decide whether they can trust the evasive Lucas Miller, and solve the mystery of what—or who—has put them all in peril, before there’s no world left to save.

I love the entirety of The Adventure Zone podcast but this was also my least loved arcs so I was surprised to see how much I loved the graphic novel. I mean I still loved it, I loved all of the campaign, but it never stuck with me the ways the others did. Which is weird given how much stuff happens in this arc and how it started shaping the entire rest of the campaign into the masterpiece it becomes.

Seeing it visually play out reignited my admiration for Griffin’s storytelling and Clint’s ability to convert an audio into a visual medium. The illustrations by Pietsch were in top form once again and the effect of the crystal is balanced nicely, the feeling is conveyed of a place entirely crystallised while not becoming an eye sore for the reader.

The catch up on the previous book is as fun and informative as ever. I like how it changes each time, and the way the characters themselves reference previous arcs is a great fourth wall break. I also loved the way the interlude is included: bookending the story with the voiceover of the GM Griffin tantalising us with what is to come and cryptic messages.

This arc introduces some great characters like Kravitz, as well as Boyland. Not to mention the silent reference to the fun with elevators, Hodge Podge, and so many more memorable and quotable moments. The eater eggs and foreshadowing is a delight to those who know the podcast, and are fun additions to engage new readers.

The character designs for new characters are great, and just perfect in the Pietsch style. The end pages of the book include artwork from other artists which include their own designs and interpretations which was fantastic. As great as Pietsch’s are, I loved seeing fan art over the years of the podcast and seeing what people came up with. To have a selection included in the back as a bonus was a delight.

Clint adds a new approach to the characters as he must when adapting from a semi causal real play podcast, but he keeps it in line with the characters people know and love, keeping Griffin’s story on track and true. Key moments remain true and critical scenes and fan favourites keep the humour, romance, and drama going.

While it may not be as action packed as the others, and consisted of more puzzles and storytelling, it is still another step in the journey of this little band of misadventurers and I am keen to see it continue.

You can purchase The Adventure Zone: The Crystal Kingdom via the following

QBD | Booktopia | Blackwell’s

 Dymocks | WorderyAngus and Robinson

 Fishpond | Amazon | Amazon Aust

The Adventure Zone: Petals to the Metal (#3) by Clint McElroy

Published: 14th July 2020Goodreads badge
Publisher:
 First Second
Illustrator: Carey Pietsch
Pages: 272
Format: Graphic Novel
★   ★   ★   ★   ★  – 5 Star

START YOUR ENGINES, friends, as we hit the road again with Taako, Magnus and Merle, the beloved agents of chaos from the #1 New York Times Bestselling books The Adventure Zone: Here There Be Gerblins and The Adventure Zone: Murder on the Rockport Limited.

Our boys have gone full-time at the Bureau of Balance, and their next assignment is a real thorny one: apprehending The Raven, a master thief who’s tapped into the power of a Grand Relic to ransack the city of Goldcliff. Local life-saver Lieutenant Hurley pulls them out of the woods, only to throw them headlong into the world of battle wagon racing, Goldcliff’s favorite high-stakes low-legality sport and The Raven’s chosen battlefield. Will the boys and Hurley be able to reclaim the Relic and pull The Raven back from the brink, or will they get lost in the weeds?

Based on the beloved blockbuster podcast where three brothers and their dad play a tabletop RPG in real time, The Adventure Zone: Petals to the Metal has it all: blossoming new friendships, pining for outlaw lovers, and a rollicking race you can root for!

The third graphic novel of The Adventure Zone podcast adaptation is as wonderful as the audio episodes it’s representing. This was my favourite arc of the podcast and seeing it come to life on the page with stunning illustrations and the humour and charm of the character dialogue is fantastic.

My favourite thing is at the start of the book there is a fantastic game board where you can catch up on what happened previously. With +1 and -1 consequences for certain events and a fun and informative way of reminding readers what has happened it is an incredibly clever addition that doesn’t take away from the incoming story but it adds a whole lot of extra entertainment.

The story combines Petals to the Metal arc as well as Moonlighting episodes once more. It’s a great way to combine the interlude episodes because they have a lot of important plot, and it’s a great frame for the narrative to have. Once again Pietsch is a master at including visual references from the podcast as well as creating incredible illustrations for the spectacular and creative narrative Griffin has created.

The standards of the novel series remain, each time a character is introduced they have a mini ID chart telling us about their race, class, and proficiencies like a Dungeons and Dragons character sheet but my favourite thing is the proficiencies change each time and are relevant to the scene at hand or are used to tell you a bit more about their character, always with the Pietsch humour attached.

The depiction of the battle racers and the action of the entire race was full of drama and action, often no words were needed as Pietsch captures facial expressions, and action incredibly well. It’s not all action though as the McElroy humour and the hilarious, weird, and sometimes strange moments from the podcast are included. There are also heartfelt moments that are beautifully conveyed and the alterations to the podcast are fantastic as it brings a more bittersweet moment of hope and rectifies previous miscalculations when it was a more free form storyline.

There’s the usual mystery and intrigue around the B.O.B and the mystery Red Robes which furthers the larger plot and it all fits together seamlessly for a well-rounded story and fantastic addition to this series.

What I love most about these adaptations is that the smallest thing reminds me of the magic of the podcast and it resurfaces my desire to relive it again for the first time because Griffin created such a beautiful and creative storyline and the boys as a group made a fantastic story. Seeing it transported into this graphic novel shows that while a few things have been changed and adapted for the format, the essence of the story is there, and these characters I’ve grown to love over the years come alive on the page. It’s a wonderful feeling to read these stories and be brought back to those moments alone listening to the audio and creating the story in my mind. The fact the book provokes the same feeling and emotion is a test to Pietsch and the McElroy’s skill.

You can purchase The Adventure Zone: Petals to the Metal via the following

QBD | Booktopia | Book Depository

 Dymocks | WorderyAngus and Robinson

 Fishpond | Amazon | Amazon Aust

Murder on the Rockport Limited: From Podcast to Graphic Novel

With the release of the second The Adventure Zone graphic novel, Ally from Ally’s Appraisals and I thought it would be a great idea to look at how we each experienced the novel; myself having listened to the entire TAZ Balance podcast, and her only having read the graphic novels.

Naturally there are a few differences in structure for graphic novel adaptation, but a lot has thankfully stayed the same.

Warning: If you haven’t listened to the podcast for this arc, here there be minor spoilers.

 

How did you enjoy the story knowing/not knowing the podcast?

Amy: I loved the story because I loved reliving the story in visual form. I heard the boy’s voices in my head and I loved being able to read it with their voices.

Ally: Before reading Murder on the Rockport Limited, I had read the first in the series, Here There Be Gerblins and I remember really loving both the story and characters. While I’m not as familiar with the characters as Amy, I very much got a clear grasp of their characters.

Amy: With the hints and clues to future events I knew what was coming and I loved the easter egg hunt to see just what Carey had included in the illustrations. From background detail, characters in crowds or the smallest detail in character stat sheets it was a fun read to see the references I understood, and it often replaces some of the jokes that were excluded by simply making them visual.

Ally: Sometimes I would see little details in the background or read an offhand comment by a character and it would pull me up. Just the knowledge that this story has already been told in a different format really made me aware of little things like this – I couldn’t help thinking, ‘I am sure this means something to someone.’

Amy: It’s hard to say just listen to the arc to match the graphic novel because it draws from multiple episodes. Murder on the Rockport Limited takes storyline from episodes before and after the actual arc and even alludes to things that are far from happening.

Ally: I will admit that after I finished the graphic novel I did flip back to certain pages and ask my partner questions like, ‘will this come back in later books?’ or ‘Is this character important?’ I swear the characters Angus talks to at the end were too fancy and pretty looking to just be throw away characters – I swear they must be coming back or something!

Things Amy noticed that were missing or different from the podcast

While the majority of the storyline was there, naturally not everything could be included. Seeing which scenes and lines were omitted was an interesting game I played while I read and while I know some parts couldn’t possibly be included because the content wasn’t quite story related or only possible in the audio medium, they were missed.

  • I missed the references to everyone in the town of Rockport looking like Tom Bodett, and I wished desperately that Carey had made all the background characters look like Tom Bodett as a subtle nod, but I understand why she couldn’t do that.
  • In the podcast, The Director gives the trio tokens and are told to present them to the resident artificer and “he will help [them] out with acquiring a few new tools that [they] can use on [their] adventure”. She also provides directions and instructs them about how to find the chambers. In the graphic novel this is brushed over with the characters getting a guidebook which explains everything they need to know about navigating the moon base, and Taako mentions their first stop is to see Leon the Artificer.
  • Connected to this, Leon mentions it is against the rules of the Bureau of Balance to hand out magical items to people, and that instead they leave it to fate as a work around situation. This is the only explanation given before the tokens are put in and each character gets their new item. Everything else is the same, the items they acquire are the same, and Taako has the first of his many funny and trying interactions with poor Leon about how he uses the machine.
  • Structurally it contains not only the Rockport arc, but the Moonlighting episodes from before and after. These episodes, come to be known as Lunar Interludes, are the events that happen on the Bureau moon base that are separate from the adventure arcs. This is where characters level up, buy items and you get more of the overarching story from the Director. The way they have been split is perfect for the graphic novel as it gives great cliff hangers and it allows the Interludes to be included because they hold vital information as well.
  • There were a couple big scenes not included such as the initiation test the trio were required to do to join the Bureau of Balance as well as a battle in a swamp when they first land near Rockport. These are inconsequential really, though there were some great origins of later events, but this was early on in the podcast when Griffin was trying to have more random mini battles for the players and not simply continual story.
  • Robbie at the moment is only visually referenced which means no Pringles just yet but I have high hopes for his return if the story stays on the same track.
  • Just as in Gerblins the official licenced names of characters and places have to be changed so instead of going to Neverwinter the train is heading to Ever Summer which is just adorable.
  • The other big one is of course the ending. While the podcast arc ends simply enough, the novel adds a little extra that extends the character development and brings a few more details forward so we don’t need to wait for further arcs to learn things. It also gives a greater sense of the Bigger Picture and great foreshadowing.
  • Not quite a difference but additional dialogue is included that doesn’t happen in the original story. This is often still within the established scenes though and is more for space and timing than anything else. There is still word by word dialogue taken from the podcast, even if it is out of order it is included. Clint has tidied up Griffin and the boys’ conversations into something succinct and appear more intentional, the jokes that are spur of the moment on the podcast become clever and funny dialogue in the story.

Looking at the list it goes to show how much actually stays the same. The tiny jokes and the off the cuff remarks are the main things missing but they are also things that are funny in the podcast, not actually connected to the story (see Jenkin’s voice crisis which is a delight).

Ally: Oh wow! This does answer a lot of the questions that arose for me when I was reading. I did think the whole scenes on the moon were over so quickly! It just seems all so easy and glossed over how they joined the Bureau of Balance – I’m glad there is more to that whole part of the story.

Also Tom Bodett? Pringles? I – I honestly have no words…

 

Things that didn’t make sense to Ally as a first time reader of the story

While I extremely happy to pick up the two The Adventure Zone graphic novels and read them with not much prior knowledge, there were a few things that I thought I was missing out on. Nothing too serious just small moments and throwaway comments that let me thinking that there was probably more to it than what I read.

  • No dogs on the moon – I honestly have no idea why this caused such a passionate response. I know Magnus asked for a dog but the passioned panel of NO DOGS ON THE MOON really confused me. I just kept asking myself, why? What did the dogs do? Why aren’t they allowed back 😛
  • Leon and the gashapon machine that the trio used their tokens on really confused me. While it certainly was a visual joke that worked well, I think the conversational tone really threw me as I did not really get what was happening.
  • The part where the trio find out about the organisation and the moon base happened so quickly!

I felt like I had barely been introduced to this before we were speeding onto the next adventure. Like, what is the Bureau of Balance – I have a basic understanding but it did leave me quite unsure and curious.

As you can see, the main points that didn’t completely gel with me were the ones based on the moon. So, while I completely followed the main story, I did feel like the larger story and world building was a bit vague. Due to this, I did feel this part of the story left a lot of gaps for questions for me but because of how awesome the rest of the following story was, I was quick to forgive and move on.

 

Final Thoughts

Ally: Having read Amy’s post about her experiences with the graphic novel, I am shocked at how much content has been left out as well as how much foreshadowing there appears to be. Some of the content left out does appear to relate to moments that confused me, so it is good to know that there is the chance that it will be included and fleshed out more in future releases.

Amy: Overall, I think it certainly acceptable to only experience the story through the graphic novels because I have full trust in Clint and Carey to bring to life Griffin’s story and all the wonderful additions the boys made on their epic journey during production.

Ally: I’m not ready to sit down and listen to the podcast but as a first time reader, I am really enjoying the characters, the story, and the way that the DnD elements have been incorporated into it all.

*          *          *

It was fascinating to see how the graphic novel came across to someone who had never listened to the podcast.

If you’d like to read my review of Murder on the Rockport Limited click here or if you’d like to get started listening to The Adventure Zone: Balance from the very beginning you can find it here. If you enjoy a great story or actual play D&D podcasts it might be just the story for you.

 My review of the first book Here There Be Gerblins can be read here. The third book Petals to the Metal is available now.

 

The Adventure Zone: Murder on the Rockport Limited (#2) by Clint McElroy

Published: 16th July 2019Goodreads badge
Publisher:
 First Second
Illustrator: Carey Pietsch
Pages: 240
Format: Graphic Novel
★   ★   ★   ★   ★  – 5 Star

In the second Adventure Zone graphic novel (adapted from the McElroy family’s wildly popular D&D podcast), we rejoin hero-adjacent sort-of-comrades-in-arms Taako, Magnus, and Merle on a wild careen through a D&D railroad murder mystery. This installment has a little of everything: a genius child detective, an axe-wielding professional wrestler, a surly wizard, cursed magical artifacts, and a pair of meat monsters.

You know, the usual things you find on a train.

I squealed and smiled and was in a delightful mess of joyous emotions as I read this story. This arc of the Adventure Zone story has some great characters and some of the best interactions. I have no doubt my enjoyment was heightened because I have also listened to The Adventure Zone podcast but I think even without that there is a lot of humour and a great story to get involved with. You don’t have to know the podcast and you don’t have to know D&D to enjoy this, there are character introductions so you are reacquainted with known characters from the first story, or introduces them if this is your first experience, but there’s also stat sheets and introduction for new characters as well. There are great meta jokes and the rules of new items and spells are integrated seamlessly into the design of the pages so you have context for actions and know about weapons and spells.

There is a connection to Murder on the Orient Express, as evident not only from the title but the great train mystery Griffin has laid out. The trio of heroes Taako, Magnus, and Merle all return as they continue the Bureau of Balance’s missions to collect the relics, this time trapped on a train with a small circle of suspects and a mystery to solve. This arc introduces some of the best characters, many are reoccurring and some are brilliant one offs.

A special mention of course has to go to Carey for her amazing artwork. Her interpretation of these characters is divine. I loved her depictions of characters like Angus, Jess and Jenkins, not to mention those at the Bureau. Angus McDonald brings all his sarcasm and cuteness to the page without losing any of his charm. The art is just as important as the story because Carey makes every movement, every background character or action count. The tiny details make it an absolute joy because not only is the story brilliant, but there is an entire other level of enjoyment from her bright, colourful, emotional illustrations. The detail is amazing, the Easter eggs to past and future campaigns/characters are there for podcast listeners and even those who haven’t listened to it get great details like other adventures happening in the background and fun details and jokes.

I actually love the changed ending. It gives a great sense of the bigger picture and the grander adventure that is yet to come while not taking away from the original story. It may be different than the podcast, but Clint has reworked scenes and it still fits with who these characters are. We get a better insight into who they are earlier on with some great intrigue and foreshadowing. At the end of the book there are once again stunning artwork by various fans, each with their own interpretations of the characters and various scenes. It is wonderful to see so many different styles and how each player has been interpreted.

I don’t think I can express enough how hilarious this story is. It is funny in book form and there are wonderfully humorous moments where they break the fourth wall and once again interact with Dungeon Master Griffin. The mystery is pretty good as well. There are clues and surprises and a few moments I had forgotten about from the podcast that I loved reliving again. One thing I find interesting reading these graphic novels having also experienced the podcast is not only knowing what comes next, but I know what lines were omitted and what other aspects have been altered for adaptability. It is amazing to see the work Clint has done to make the story flow even though Griffin had already made a fantastic story and plot, to see it be translated to beautifully to the page is amazing.

You can purchase The Adventure Zone: Murder on the Rockport Limited via the following

QBD | Booktopia | Book Depository

 WorderyAngus and Robinson

 Fishpond | Amazon | Amazon Aust

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